Link 17 Aug [Missions] Shadowrun Missions - Season 5 FAQ»

FAQ 1.1.1 PDF.

Keep up with Shadowrun Missions via the Facebook page: SRMissions

Text 12 Aug 4 notes [Shadowrun Missions] New Mission Available, “SRM 05-03: Gone Long Gone”

The Deadly Now

This isn’t your first run in Chicago. You may not know every street corner and alleyway, but you know the sprawl well enough that when someone tells you they’ve got a job that “should be easy”—well, it won’t be. It never is. So when you’re offered some money to go retrieve personal items left behind in a pharmaceutical office back before the whole town went to hell, you know you’re going to be dealing with more than dust and a few rats. Once you venture into the Containment Zone, something—probably more than one thing—is going to try to kill you. Not in some vague future, but right now. But you know that about Chicago. You’re ready for something to come after you, and you know that part of the fun is finding out just what it is.

SRM 05-03 Gone Long Gone is the latest Shadowrun Mission set in the deadly sprawl of Chicago. Playable in a single night, but able to be stretched out over multiple sessions if that’s what the gamemaster wants, this is a fun adventure for teams just starting to learn how to get around the city, or for those who have gotten their hands dirty in the sprawl several times over.

SRM 05-03 Gone Long Gone is for use with Shadowrun, Fifth Edition.

Text 11 Aug [Crossfire] Another Week…and MORE Crossfire Action!

By randall

Another week already gone! And wait, what, this isn’t Tuesday! I know, I know, but I’m on a plane in mere hours and Tuesday will be filled with first day build at Gen Con, so getting this out of the way now.

We’ve had a slew of Shadowrun: Crossfire goodness over the last few weeks: the running of Crossfire Virtual Run that unlocked the Demo Kit rules & cards to an additional Mission, Ambulators, for running with that Demo Kit, from the release of the entire rulebook in PDF to the announced Street Date for Shadowrun: Crossfire (and allowing for online pre-ordering).

This week? Time for another Mission to use alongside your Demo Kit. Below are the front and back of the Mission; you can also scroll to the bottom of the Downloads page and click on the last link (SHADOWRUN: CROSSFIRE DEMO KIT MISSION: Closing The Portal) to download the free PDF. (If you’ve not yet taken a look at the Shadowrun: Crossfire Demo Kit rules and print & play cards, you can find them at the bottom of that page as well.)

You’ll notice that the Mission makes reference to the “Harlequin’s Shadow” Crossfire card. That’s in reference to the unique card that you can get at Gen Con; as noted in our Catalyst At Gen Con 2014 announcement, underneath “Shadowrun: Crossfire”, the first 50 people that purchase Crossfire at Gen Con each day will walk away with this cool promo card!

Enjoy the shadows!



Text 11 Aug 9 notes [Enhanced Fiction] NEW RELEASE: “Nothing Personal” by Olivier Gagnon


Johnson Meets Street

Mr. Johnson. You know the name. You probably know the face—smooth, implacable, professional. He’s got the nuyen and resources you want, and he knows it. He may not have your skills, but he doesn’t care. That’s what he has the nuyen for—so he can buy yours. He’s corporate through and through, and you can’t ever forget that, because if you do, that’s when he sells you out for the good of his corp. But he’ll stay professional, of course, right up until the moment he slides the knife smoothly into your back. He’s useful, that Mr. Johnson, but every time you meet him, every time you have to deal with his double-crosses, his condescending put-downs, his smug superiority, you wish that the day would come when the tables were turned, when he was forced out on the street with nothing but his wits and street skills—whatever those might be—to keep him alive.

Well, good news. Sometimes wishes come true, even in the Sixth World. Mr. Johnson is about to meet the street, and you’ve got a ringside seat.

Nothing Personal is enhanced fiction for the Shadowrun universe, with game stats for some of the major characters included in the document or available at The stats are for use with Shadowrun, Fifth Edition; the story is for everyone!

You can purchase this story two different ways, but either way it is $1.99.

  • Download a ZIP file of Nothing Personal, with one copy each in the following formats: PDF*, .mobi**, .epub**.
  1. Battleshop
  2. DriveThruRPG
  • Download a proprietary version of Nothing Personal.
  1. Amazon Kindle
  2. B&N Nook

* PDF: Acrobat (Reader); Apple iOS, iBooks, Preview; Kindle; virtually every mobile and desktop platform.

** MOBI: Kindle

*** EPUB: Kobo, Blackberry, Nook, iBooks, Google Books, Sony Reader, EPUBReader (Firefox extension).

Text 11 Aug Shadowrun Online: Live Q&A with Developers
Text 9 Aug 3 notes [Crossfire] Another Week Gone By? Time For The Big Shadowrun: Crossfire PDF Release!

Continuing our weekly release of Shadowrun: Crossfire goodness, we started with our Crossfire Virtual Run, then we announced a Street Date (and you can order it online if you don’t have a local friendly game store near you), and last week released the Mission: Ambulators, designed specifically for use with the Demo Kit rules and print & play cards.

But this week…what many people have been waiting a good long time to see…the full rules!

You can also grab it off of the Downloads page (scroll to the bottom) and it is also available on the Shadowrun: Crossfire BoardGameGeek page (as are all the files released to date).

Text 9 Aug 7 notes Shadowrun At Gen Con 2014

Uh … Wow. I’m going to just hit a couple of highlights, but if you’re going to Gen Con 2014, Catalyst has a very detailed post about what’s hot and new and available to do in Indy.


Catalyst Game Labs will be at Gen Con 2014 in force! We’ve got a slew of great gaming and games to check out at booths 417, 413, 509.



We ran this last year and it was so fantastically successful, we’re bringing it back again this year!

Dive into gaming in the Sixth World like never before as players step into the infamous Dante’s Inferno club in Seattle’s Sprawl. An 8-foot tall, 30-foot long banner creates an immersive 11 foot diameter room were you can learn Shadowrun, Fifth Edition and run the mean streets in the shadows of the megacorps.

Runs must be made by appointment only with our exclusive Dante’s Inferno concierge, and each player of the Shadowrun Experience will not only have memories of a run like no other, but will walk away with a new, free poster!


“I know I sound like I’m talking about a roleplaying game, and it’s not. But it lends itself well to telling a good story.”

– Zee Garcia, The Dice Tower

The hotly-anticipated Shadowrun deck-building game is finally here!!!


Shadowrun: Crossfire is a deck-building game crossing cyperpunk with fantasy and plunging players into a world dominated by ruthless megacorporations; Crossfire gives players the chance to dive into the world’s shadows to see if they can survive. They’ll have weapons, spells, contacts, and gear to help them out, and they’re going to need those resources. If they play their cards right, they’ll do more than survive—they’ll become legends.

The first 50 people each day that purchase the Crossfire base game will receive the unique, collector’s item in the Harlequin Character Card, as well as the Harlequin’s Shadowrun: Crossfire Card to play in your games!


You think you know the Shadows? You believe you’ve paid the right price to be a Shadowrunner? Think again chummer! Shadowrun: Crossfire will take you down a new path of mysteries and danger. Harlequin has some big plans for the small group of runners who are willing to risk their very souls to beat the objectives. Invitations to Harlequin’s little soiree are hard to come by.

Come on down to the Indianapolis Convention Center, Rooms 125-127 on Thursday, 14 August at 2200 if you dare to take part in the Shadowrun: Crossfire release event. Crossfire designers Rob Heinsoo, Rob Watkins, and Jay Schneider will be running this event!



The Catalyst Demo Team will be running an avalanche of events for our awesome players. For all of your roleplaying and Crossfire action, visit ICC Room 125-127 (it’s across the hallway from Hall C, catty-corner to the North West), while all your miniatures/other TableTop action can be found in Hall C (same location as last year).

We will have tons of Shadowrun Missions with Fifth Edition goodness.

We will also be running a wide range of Shadowrun: Crossfire games.

And we’ve some additional games focused on specific games and communities. Shadowrun GM Bootcamp-Basic will provide a GM the tools and advice they need to start running Shadowrun; attend the Advanced Bootcamp to gain insight into solving problem areas of GMing Shadowrun. Dress up as your favorite Shadowrun character and join us in the Shadowrun LARP discovering the underbelly of Chicago. Too many runs have you down, laugh it up with our group of GMs at the Whose Run is it Anyway yearly event.

Finally, looking for pickup games after the Exhibit Hall closes? We will have all of our games available in the gaming hall to play with events starting up as soon as we have enough people to play a round.

Please peruse the Gen Con Event listings:


Play in aShadowrun: Missions game and walk away with these enamel pins. Or for other games you might get a button. Not to mention for some games you can win a unique pin you won’t find anywhere else!



Randall N. Bills, Catalyst’s Managing Developer, will be in-booth for reviewing game designs from 2PM to 5PM Thursday, Friday and Saturday. Brent Evans, the Catalyst Art Director, will be in-booth specifically for review of art portfolios Thursday through Saturday, 10AM to Noon and 2PM to 4PM.


As usual, a good chunk of the Gen Con experience is diving into the plethora of new games released just for the show. Below is what we hope to have for our various communities.

(As always, a few caveats: A. We are trying to get all of these items to the show, but there’s a chance some might not make it: simply the luck of the draw when trying to coordinate this many items through five printers from three different countries around the world; B: Some of these items are convention exclusives; C. Non-exclusive items won’t be available in-stores until a later time; once we have Street Dates for any items available to stores we’ll post updates with that data.)

Products listed include:

    • Oni Character Card
      In addition to the rare Harlequin cards provided with the first 50 copies purchased each day (noted above), every copy of the game sold will include the promo Oni Character Card (provided it arrives, of course).
  • STREET GRIMOIRE, Standard Edition, Core Magic Supplement ($49.99)
  • STREET GRIMOIRE, Limited Edition, Core Magic Supplement ($74.99)
  • FIRING LINE, Convention Missions Compilation ($19.99)
  • FIRE AND FROST, Novel ($12.95)
  • RUN & GUN CARDS ($9.99)
Text 7 Aug [Crossfire] Release Event @ GEN CON 2014

Hey all:

Got a little advance announcement to share with you cool people before it goes up on the website. If you’re going to be at Gen Con, you can attend a special release event for Shadowrun: Crossfire, featuring special convention cards and the chance to interact with game designers and various Shadowrun personnel. Awesome Crossfire designers Rob Heinsoo, Rob Watkins, and Jay Schneider will all be running Crossfire games at the event, along with Randall Bills from Catalyst and me, the Shadowrun line developer guy. Space is limited, so sign up now! The event is on Thursday, August 16 at 10 PM. Gen Con has given it the event ID CGM1467533. Hope to see you there!

Jason H.

Text 7 Aug 7 notes [Shadowrun Online] New update OUT NOW!

Shadowrun Online - 07.08.2014 8:48AM

Hoi Chummers!

A new update for Shadowrun Online has just arrived, filled to the brim with new features, improvements and fixes. As already announced, this one brings Character Customization as well as Random Coop, but there is a lot more to discover, so be sure to check it out!

Here are the patch notes:

New features:

  • Character customization: Design your own Character, choose a name, metatype (currently Ork and Human are available), gender, outfit, weapons and a second character to accompany you on your Shadowrun!
  • Your Avatar in missions: All missions are now played with your self-designed Character, accompanied by the chosen henchman.
  • Random Coop: Don’t want to play solo anymore? With Random Coop you can play a random mission with another, randomly-selected player instead of your henchman.
  • Fatigue: Magical attacks now cause a fixed amount of “Fatigue”, which regenerates at one point per turn – so be careful not to spam spells or you won’t be able to cast at a critical moment!
  • Immunities: Some enemies are now immune to certain types of damage, so make sure to adapt your tactics accordingly! No more manabolts against cameras!
  • Second Weapon: The second weapon of a character is now visible on the characters’ back.
  • Updated UI: The user interface has been updated, allowing easier switching between characters by clicking on their portraits.
  • Shortcuts: By popular demand we have added several shortcuts:
    • Select next character: TAB
    • Directly select player characters: F1,F2,F3
    • Skills: 1,2,3,4,5,6
    • Reload: R
    • Move camera to active agent: Space
    • End Turn: Backspace or End
  • Updated Main menu: We have cleaned up the main menu:
    • “Player Character” opens the Character customization screen
    • “Campaign” starts the latest unlocked mission
    • “Daily mission” starts the currently available daily mission, these change after a certain amount of time.
    • “Play Coop mission” starts looking for a partner to play a Coop mission
    • “Player vs. Player” queues you for a PvP-match
    • “Mission Archive” opens a list of all already played missions, allowing you to replay them.
  • Sound Effects: Mission completion and failure now have an appropriate sound.
  • Auto-Reload: Weapon switching now occurs only through selecting a skill, a click on the other weapon automatically switches and reloads.
  • Character Shader: Characters now have self-illumination and a rim shader.
  • New Animations: Female walk animations and customisation scene idles have been added.
  • Fixed an issue with floor decoration that overlapped the movement marker
  • Camera gets centered on a character if he is selected using their character portrait
  • Fixed an issue where activating hotspots was blocked by a character standing in front of it.
  • Opened body drawers provide half cover now
  • Fixed a typo in the mission debriefing displayed after finishing ‘Damsel in Distress’
  • The ‘Skip Turn’ button shows an appropriate tool-tip
  • The movement range delimiter in daily mission levels is displayed above dirt layers and objects for better visibility
  • Fixed a gap in the wall of two daily mission levels
  • It’s no longer possible to move the camera outside of the scene in several resolutions in mission 02
  • Improved weapon switch animation so it doesn’t look “jumpy” anymore.
  • Logo has been removed from the main menu
  • Fixed an issue where Bri’s gun had to be reloaded despite the fact that there was still ammunition left
  • Audio sliders in the options menu behave correctly now

See you in the game, Chummers!


Photo 7 Aug 40 notes shadowrunreturnsanthology:

A Toxic Spirit


A Toxic Spirit

Text 6 Aug 8 notes Another Shadowrun: Crossfire Obstacle…



Another week, another PDF release (this time the full rules of the game!), and another obstacle!


Text 4 Aug 18 notes Shadowrun @ Gen Con 2014: SR Online, SR: Crossfire, And More!


For those that haven’t heard of this game yet, Shadowrun Online is an MMO in development by Cliffhanger Productions based upon the seminal TableTop RPG universe, Shadowrun.

We’ve just posted an announcement that Cliffhanger will be running demos of a new build of their game right out of the Catalyst Booth (417) at Gen Con.

Check out this great screen shot of the game in action.


See ya at Gen Con (and if not, absolutely check out Shadowrun Online)!

Highlights from the full announcement:

  • Cliffhanger Productions will be sharing booth space with Catalyst at Gen Con (Booth 417).
  • Catalyst is producing an upcoming plotbook called Lockdown that will deal with some of the crucial elements and settings of the MMO game, and players of the MMO game will have the chance to influence events in the ever-evolving tabletop realm.
  • Attendees will have the chance to check out a brand-new alpha version of Shadowrun Online the game, or even get some hands-on time with the game.
  • Fans will also have the chance to buy an early access version of the MMO for a whopping 50% off retail price during the show!
  • The new Street Grimoire magic sourcebook and others will be available.
  • The Shadowrun: Crossfire deck-building game will be available.
  • The return of the Shadowrun Experience interactive demo with an all-new adventure!
Text 28 Jul 7 notes Shadowrun: Hostile Takeover (Mission Playtest Cards)


We just posted up a “Dev Blog 3" for our coming Shadowrun board game, Hostile Takeover. Thought I’d include some of the Mission cards text as they currently stand (again, these are playtesting stats, so no text is  final…and of course, neither is the layout as it’s just me tossing it into an Illustrator template to print out on cards for playtesting).

Nevertheless, enjoy.





Text 28 Jul 5 notes [Hostile Takeover] Designer Blog Part 3


Hello again! Yeah, here I am again, filling the Matrix with fresh information about the upcoming Shadowrun: Hostile Takeover. Last time we looked at the employees that the players will be bringing on board to fulfill their grandiose machinations; in this installment of my designer’s blog we are going to look at exactly what those employees—specifically the shadowrunners—will be doing to achieve dominance of Seattle.

Other than specialized victory conditions unique to each megacorporation, which we will look at in closer detail soon enough, Hostile Takeover is won through the accumulation of Influence. Influence comes in many forms; money, power, control… all the things that any good megacorp needs to wrap its fingers around the throat of a city. The very heart of the game revolves around the acquisition, expenditure and accumulation of the Influence resource. This is primarily done through the completion of two very different types of assets for a megacorp, Missions and Schemes.

During each game turn, players will have their chance to add Missions to their megacorp’s queue for later completion. Whether drawn at random from the Mission Deck or chosen specifically from previously discarded Missions on the Message Boards (a cool place to toss discarded Missions for others to potentially take up), megacorps send their shadowrunner teams to go and complete a variety of tasks. Missions are broken down into three different categories of tasks; Conflict, Matrix and High Society. Each Mission can be completed in two different ways based on what type of Mission it is. Conflict Missions use combat skills and brute force to accomplish, Matrix Missions use hacking and technomancy, and High Society Missions are undertaken with words, drinks and general schmoozing. Things don’t always go as planned for shadowrunners, so each Mission has an alternative method on how to fulfil them. Sometimes your ‘runners don’t have enough bullets and might have to just talk their way out of an early grave, after all.

Succeeding at Missions earn the megacorps Influence, adjusts public opinion, and can have several other cool effects. Whether your teams are setting fires in the Barrens, putting on Rocker parties at the Lucas, or running guns for the NAN, Missions accomplish this in your megacorp’s name.

Megacorps can play nice and just look out for themselves, but that rarely pans out in the world of Shadowrun. When a player wants to knock his opponents down a peg, they send their shadowrunner teams out on Schemes. These types of cards come in two forms; Active and Counter Intel. Both are drawn at random from the Scheme Deck, but they do drastically different things. Active Schemes are effectively like Missions, except they target an opposing megacorp directly. Assassinations of corporate assets, underhanded smear campaigns, or downright direct theft of resources can be found within Schemes, and more. Counter Intel is a completely different matter. They are Scheme cards that held back to use as interrupting reactions to specific game instances. When things look bleak in a Conflict Mission, call in an Ork Ganger Ambush for help. Want to screw over the Aztechnology player? Throw a huge PR party making them look like knights in shining armor. Tired of your opponent gaining Influence from the Alabaster Maiden each turn? Burn it down. That is the sort of things Schemes will do for you.

Speaking of Aztechnology, there is a lot more to tell you about Hostile Takeover that will have to wait until next time. Next time we will look at the Megacorporations themselves, and their unique ways of playing the game against one another. Until then…

Good gaming to you all,

Bryan C.P. Steele

Text 27 Jul 13 notes Shadowrun: Crossfire…more proof it really exists!


19 days until Gen Con…31 days until a Street Date. It’s almost here!



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