Text 23 Jul 2 notes [Shadowrun Online] Dev-Diary #5: The sound of silence

Shadowrun Online - 18.07.2014 12:43PM

One of the things most of you have liked so far is the fact that our characters have voices. Despite fully voiced characters being a major headache for any dev team we felt that it would give much more atmosphere and life to the world we hope to create.

The system we implemented for the first-look alpha (and that you have seen so far) is mission based, but doesn’t know anything about specific characters. That means that if someone does something within a mission, which causes a text to be triggered the person who caused this is picked, and gets the first line.

For that to work, every character has to have every line of dialogue, and they all need to fit together. For the first mission (where we know that only Takshak and Payday can be present) the exchange after the first door is opened looks like this:


Text 23 Jul [Shadowrun Online] Graffiti Submission Deadline: July 29
Text 23 Jul 7 notes Signal Boost



By randall

“I know I sound like I’m talking about a roleplaying game, and it’s not. But it lends itself well to telling a good story.” Zee Garcia, The Dice Tower


I wish I knew someone headed to GenCon to grab me a copy, because I would love to have this to play at DragonCon with my awesome friends. Maybe I will get lucky and one of the merchants will have a copy there I can grab.

The street date is two days before Dragon*Con begins, so your LGS may have it by then depending on the whims of Diamond and the gods. I can signal boost in case there are people going to both, or who are willing to send you a box from Indy, or some other arrangement.

Text 23 Jul 7 notes Shadowrun: Crossfire Street Date: August 27

By randall

“I know I sound like I’m talking about a roleplaying game, and it’s not. But it lends itself well to telling a good story.” Zee Garcia, The Dice Tower


Shadowrun: Crossfire is the hotly-anticipated deck-building game in one of the most popular game settings of all time. Crossing cyperpunk with fantasy and plunging players into a world dominated by ruthless megacorporations, Crossfire gives players the chance to dive into the world’s shadows to see if they can survive. They’ll have weapons, spells, contacts, and gear to help them out, and they’re going to need those resources. If they play their cards right, they’ll do more than survive—they’ll become legends.

Visit your local game store to pre-order Crossfire for its August 27th Street Date. However, if you don’t have a friendly local game store, you can preorder it right now online!

Pre-order Crossfire Base Game


Pre-order Crossfire Character Expansion Pack 1


Shadowrun: Crossfire will be on sale at Gen Con! We’re not able to bring as many copies as we’d like, but there will be some good stacks to ravage!

We just finished a Virtual Run that netted the Demo Box Rules and Cards for anyone to play RIGHT NOW (scroll to the bottom of the page for the last two links). In the coming weeks before the game hits store selves we’ll release more Missions for use with that Demo Box, the complete, full rules, and more! Stay tuned, chummers!

Text 22 Jul 10 notes Shadowrun: Crossfire, blogs in review



We’ve been posting a lot of cool stuff surrounding Shadowrun: Crossfire. Including the fact that the Street Date has been announced and if you don’t have a local game store, you can order it directly from us now.

However, despite all the fun news, there may be some of you that are relatively new to hearing about Crossfire and would like some more details. For well over a year we’ve been doling out blogs on shadowruntabletop.com discussing all aspects of Crossfire

I thought I’d provide the titles and links to those blogs here as an easy way for people to review everything, or just pick and choose what they’re interested in. Starting oldest and flowing to newest at the bottom…enjoy!

Crossfire: Bringing deck-building to the Shadowrun Universe

Shadowrun: Crossfire Overview

Crossfire: Crossing Genres

Caught up in the Crossfire: An interview with Gregory Marques

Crossfire: Cooperating on a Co-op

Crossfire: Buying to Hand

Crossfire: What’s Going to Work? Teamwork!

Crossfire: The Black Market

Crossfire: Damage Tracks

Crossfire: Riding Your Luck until it Explodes: Pacing and Tension

Crossfire: Developing the Metatypes

Crossfire: Taking It To The Next Level

Crossfire: Taking Out The Trash

Crossfire: Why I like to play the Street Samurai: Simplicity with Versatility

Crossfire: Not in the Face!

Crossfire: Decking With Style

Crossfire: Mage in the House

And finally, don’t forget the great Dice Tower review to cap off all of that reading!

Photo 22 Jul 6 notes Shadowrun Online promo sheet

Shadowrun Online promo sheet

Photo 22 Jul 22 notes catalystgamelabs:

Look what showed up!!! These rapid prototypes are just amazing!!!


Look what showed up!!! These rapid prototypes are just amazing!!!

Text 19 Jul 7 notes Shadowrun: Crossfire … Cause, well, Shadowrun!


I’ve posted a fair bit about Shadowrun: Crossfire over the last few months, showing off this great deck-building game that’s almost available.

We just ran a great Virtual Run that ultimately lead to a winner that’ll get a free copy of the game and unlocked the full Demo Kit files so you can be print them out and be playing right now!

But what IS Shadowrun: Crossfire, for those new here? It’s a cooperative-deckbuilding game that moves our abilities to tell fantastic, brutal stories of Shadowrun into a whole new and exciting medium.

Here’s a quick rundown of the game play (as found on the back of the Decker Role Card).


Additionally, you can read the full back cover of the box as well as find an excellent review of the game to get more details on Crossfire.

I’ve been playing the game myself, of course. And I’ve decided Indentured Otaku is one of my top 5 favorite Obstacles, as it captures the essence of Shadowrun so well, IMO.


First, game-mechanic wise, it’s a brutal card with that starting 5 in there. Also, the dual Decker icons, combined with the 2 damage and relatively low payout on the nuyen…just a nice, tough card but you don’t get much out of it.

Second, the Otaku element is something so very Shadowrun. Combined with the wonderful, haunted imagery on the card…again, for me, just captures that “trying to survive despite a soulless world endlessly kicking me down” that is why Shadowrun is alive and kicking better than ever 25 years later.

Enjoy the demo of Crossfire…we’ll be putting it up for pre-sale and announcing a Street Date very soon!


Text 17 Jul [Shadowrun Online] Dev-Diary #4: Spray it, don’t say it.

Shadowrun Online - 11.07.2014 2:57PM

Hi, I’m West,

I am a Devlog virgin. So if things start to get a little awkward soon, you’ll know why.

My tasks are a mix of Art direction and Concept art.

Most of my time is spent jumping from one task to another, like a mechanic with too many cars in his garage and a bad case of ADD. A single day can consist of texture adjustments, environment overpainting, character designs, logo and prop design. Consistently different tasks keeps things interesting. In this Devlog I will be discussing one of these tasks.

Recently we had a meeting, and in that meeting we decided that we needed to have a meeting about the current state of the environments. We discussed what should be fixed on the existing environments, as well as which environments should be made next. The talking stick was passed around the tribe and the choice was made: “We need a nice gritty exterior“.

So now we are in the middle of designing this environment, its mood and the assets that will populate it. Because we are trying to involved the community whenever possible, or maybe because my general work ethic has always been, “how can I achieve more while doing less”, I thought, why not open this task to somebody else. Somebody like you.

Stupidly, I suggested this idea to the team, and not only did they like it, they made it one of my tasks. Hence, I am writing my first ever Devlog, and addressing the masses.

And so it has come to pass, that anybody from the Shadowrun community will have the chance to graffiti bomb the Shadowrun environments with their art. Well I say, “Anybody” what I really mean is, anybody can submit their art and we will pick the ones we want to use. Unaccepted entries will be loaded on to a USB stick, burnt to a crisp then sent to the bottom of the Marianas trench.

Below is listed a few requirements for all Chummers to adhere to, should they wish us to consider their entry.

  1. Entries must be original artwork.
  2. Graffiti art and bombing will be chosen over tagging and scribbles.
  3. Rude and lewd is fine, but might have less chance of making it in to the game.

Format guidelines:

  1. The best format to submit would be a PSD or PNG with a transparent background. Jpg, photos and scanned work is okay too, just be aware that we would then need to cut the artwork out of the image to use it, and this might affect some of the edge work.
  2. The image size should be about 1000pixels height, width.
  3. Try to keep the file size under 500kb.

Please send your contributions and questions to graffiti@cliffhanger-productions.com. The deadline for this event is July the 29th,2014. And remember, this is all happening in the Shadowrun universe, you are not bound by real world conventions.

That’s me for now.

Maybe next time I will actually talk about the art. Maybe.



Text 17 Jul 5 notes Shadowrun: Crossfire Virtual Run: Sneak Peak @ PDF 01/15


We just launched a Shadowrun: Crossfire Virtual Run!

What’s Shadowrun: Crossfire? It’s a fantastic, cooperative-play deck-building game that will soon be hitting store shelves. Tom Vasel of The Dice Tower provides a great video of the game, allowing you to see the components, the game play and ultimately his review.

For this Virtual Run, below you’ll see the cover sheet for PDF 01/15, along with a partial look at 6 of the 8 cards on the card sheet.



 Good luck, chummers!

Some of the PDFs have already been located according to members in the Crossfire: Virtual Run thread.

Text 16 Jul 7 notes [Shadowrun 5] Shadowrun moving forward

By jhardy

Yesterday we had a post updating Missions; today it’s time to talk a little about the main line.

I’m going to start with a disclaimer: Much of this is going to be vague, perhaps frustratingly so. But that’s because there are some things going on that are simply not for public consumption, as they relate to the personal lives of people involved, and I don’t feel appropriate to share some elements in a business post.

The past half-year has been chaotic for Shadowrun. Chaos and lots of work is not new, but the nature of the chaos was different. Some of it involved different systems that have been set up over time, including the proofing system, not working as they had; others involved trying new types of products, and the inevitable mistakes that come with trying something new. Catalyst is a small company, and there is almost no redundancy built into it. When something breaks down, it’s difficult to fix it on the fly, and repairs don’t always come quickly as time is short.

One of the results of this chaos was that product proofing was not what it always should be. That’s not at all the fault of any proofers—it was a problem of my process and Catalyst’s process. As new processes were being built, I made some mistakes in judging what would work. I learned from the mistakes, and they have led to changes that will make the new processes stronger.

The good news is that most of the chaos has now passed. Systems that were not working right are back to regular functioning, or have been rebuilt so that they will work better going forward. Some of this was discussed in yesterday’s post, so one thing you can expect is more regular Missions. What else should you expect?

  • More regular releases of books;
  • More accurate, more reliable rules documents;
  • Release of errata for Run & Gun and Street Grimoire by the end of summer or sooner.

We hope to use the changes and processes we have in place to provide books and more that will improve your Shadowrun experience and make you excited about the options you can introduce to your game!

Text 15 Jul 10 notes [Shadowrun Returns Anthology] The Road to Hell by Phaedra Weldon (1/6)


Someone said the road to hell is paved with the bodies of your enemies. That’s not exactly true.

It’s littered with the remnants of your dreams.

Read More

Text 15 Jul 10 notes [Missions] The Next Steps for Shadowrun Missions

Missions developer Steven “Bull” Ratkovich put together this post to get everyone up to date on what’s been going on with Missions and what you can expect in the near future. Check it out!

Where We’ve Been

Shadowrun Missions Season 5 launched with great fanfare last fall, released a single Missions adventure, and then fizzled for over six months before the second adventure was released. This has left a lot of fans wondering just what happened? There were a number of issues that cropped up, but the biggest was that I had a number of health issues that sidelined me for several months. This derailed Missions pretty badly, since almost all of the work for it was sitting on my hard drive.

To all the fans out there, I apologize most profusely. It was not my intention to leave everyone hanging for so long, especially with little word as to what was going on. We’re picking up steam again, though, and working to make sure we don’t suffer gaps like that again.

Where We Are

We’re diving forward once more, and we released the second adventure a couple months ago. Of course, then we ran into Convention Season, which is always a difficult time at CGL, because we end up with a handful of print products that need to be ready in time for the conventions as well as a lot of non-book production issues that have to be taken care of, and this diverts a lot of resources. We’re still moving Missions forward, and the next one is close to being finished, but the convention rush has caused some delays.

There’s a good side of the chaos, though—the Missions we prepare for convention are the early forms of what will be released, so by the end of convention season we’ll have several Missions that have made great progress toward completion.

We have several more of the current Missions queued up and ready to go, mostly waiting for final edits, final art, and/or final approval. We have our first Prime Mission finally approaching the launch gate. I call the Prime Mission line cursed, because we’ve hit so many production snags with it over the years. There are eight more Convention Missions that were run at Origins and will be at Gen Con and Dragon*Con, and that are available for members of the Catalyst Demo Team to run at smaller, local conventions. So there are a lot of Missions heading your way.

I’m really excited to have things back on track, because I think we have a fantastic storyline for Chicago, and I think our players will have an amazing time with it.

Where We’re Going

In the shadowy halls of Catalyst Game Labs where we meet and plot and scheme, the way we plan to release the Chicago Missions has been the topic of much discussion and debate. Last season in Seattle, we had two six-Mission story arcs that we alternated between. This worked out okay, but some players didn’t like the layout. It occasionally led to some confusion because the story kept bouncing back and forth, and some players enjoyed one story and didn’t want to play the other, and it wasn’t always obvious which Mission went where.

With the Chicago Missions, we decided to try something a little different. Season 5 was designed as one big story, but it would be broken up into smaller story arcs that would be six continuous Missions long. Some would directly fit into the mini-arc, some would be more stand alone in style, and all would fit into the larger overall story arc. The plan was for Season 5 to run 24 missions, and each arc would be designated by a letter code. So the first Mission released was SRM 5A-01: Chasin’ the Wind. The second arc’s first Mission would have been 5B-01. Unfortunately, this too led to confusion, both internally and externally. It turns out the more letters and numbers you add to a product like this, plus the title and everything else, the harder it is to keep track of things. Go figure. Because of this confusion, the Missions are even numbered weirdly in the Gen Con registration, with what would have been SRM 5B-01 being listed as SRM 5-07 instead. So obviously something needed to be done.

So after even more debate, we’re making another change. The Missions FAQ and other resources will eventually be updated to reflect these changes, but the long and short of it is that the Chicago Missions are no longer considered “Season 5”. Instead, it is simply the Shadowrun Missions: Chicago Campaign. Each of the short six Mission arcs will now be a separate season for purposes of adventure numbering. So SRM 5A-01: Chasin’ the Wind should now simply be considered SRM 05-01: Chasin’ the Wind. The first adventure in the second arc, which would have been SRM 5B-01: 10-57 (And is listed for Gen Con as SRM 05-07: 10-57) will now be SRM 06-01: 10-57. And so on. We have 24 adventures planned for Chicago, so it will encompass four seasons now instead of just one.

The other thing this affects is that traditionally we’ve re-evaluated the Missions rules and FAQ, sometimes done a player reset, promoted characters to Prime Status, etc. at the end of each Season. We will no longer be doing that. Instead we will do that when we start a new Campaign in a new city. So players won’t need to worry about Prime Runner promotion or any of that until Shadowrun Missions: Miami launches (or wherever the next season takes place—we haven’t yet decided when that will be).

This is how we will proceed from here on out. Hopefully this clarifies things and brings everyone up to speed. As always, the latest updates, previews, and discussions for Shadowrun Missions can be found at our Facebook Page (https://www.facebook.com/SRMissions) and over at the Missions section of the Shadowrun Tabletop Forums (http://forums.shadowruntabletop.com/index.php). Hope to see you all at the table, and remember to always keep a point of Edge in reserve!

–Steven “Bull” Ratkovich, Shadowrun Missions Developer

Photo 15 Jul 3 notes Shadowrun: Crossfire
Back Box Cover

Shadowrun: Crossfire

Back Box Cover

(Source: catalystgamelabs.com)

Text 15 Jul 1 note [Shadowrun 5] Shadowrun Fifth Edition One-Year Anniversary

By randall

One year ago a new era of running in the shadows was unleashed as Shadowrun, Fifth Edition PDF and print preorders went live. We wanted the release to be great, but it went beyond our expectations and straight to awesome. The strength of the vibrant Shadowrun community asserted itself, breaking a slew of online sales records and selling out a stunning 15,000 copies of the print book within weeks.

And three hundred and sixty-six days later, Shadowrun, Fifth Edition is still in the top 10 on DriveThruRPG.com! A huge, giant shout out and thank you to the Shadowrun community that have embraced the new edition and brought new players into the fun of the shadows.

We’re starting to hit our stride of fully supporting Fifth Edition, as the last two months has seen Run & Gun, Stolen Souls, and Street Grimoire appearing either on store shelves or in PDF form, with a print book not far behind.

All this has put us in the mood to celebrate! So here’s how we’re going to do it:

First, we’re coordinating with DriveThruRPG.com in offering several sales in the coming weeks. Look for those shortly.

And second, a fully corrected PDF—folding in all official errata-to-date—for Shadowrun, Fifth Edition has just been released. (For those who already purchased that item, you should be receiving a notification via email to download that new PDF.)

It’s been a little bit of a bumpy run to reach this point (and what runs don’t go sideways now and then?), but we believe the next 12 months are gonna be even more fantastic than the first 12 for Shadowrun. That includes the publication of the long-anticipated Shadowrun novels, starting with Fire and Frost; the Shadowrun Starter Box and Shadowrun Runner’s Toolkit: Alphaware Box Set; the Shadowrun Online-connected sourcebook Lockdown; the next core rulebook in Run Faster (Echo Chernik’s brilliant cover for this is above), which brings alternate character builds and meta variants, and a slew of other options; the much-anticipated Shadowrun: Crossfire cooperative-deckbuilding game; Hostile Takeover, the Shadowrun boardgame; Shadowrun miniatures; and so much more!

So get out and get running! Join us in the shadows!

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