- 80 Obstacle cards
- 60 Black Market cards
- 50 Crossfire cards
- 20 Runner cards
- 100 Upgrade stickers
- 4 Role cards
- Rules Booklet
- Sixth World booklet
- 50 Nuyen tokens
- 20 Damage markers
- 3 Mission cards
- 12 Health tokens
- And more!
Shadowrun: Crossfire is a deck-building game crossing cyberpunk with fantasy and plunging players into a world dominated by ruthless megacorporations; Crossfire gives players the chance to dive into the world’s shadows to see if they can survive. They’ll have weapons, spells, contacts, and gear to help them out, and they’re going to need those resources. If they play their cards right, they’ll do more than survive—they’ll become legends.
- - - - -
Q: When you flip up multiple obstacles with FLIPPED abilities, how do you resolve those abilities?
A: You resolve those abilities as you flip up each obstacle, applying the effect to obstacles in play at that moment. You don’t flip all the obstacles and then decide the order that the FLIPPED abilities trigger. For example, there are no obstacles facing runners and it’s the start of a new scene. You begin to flip up new obstacles and Spirit of Fire comes up first, which has a FLIPPED ability that says, “Deal 1 level of damage to another obstacle.” You haven’t flipped up any other obstacles at that point, so Spirit of Fire‘s ability doesn’t do anything. If, however, Spirit of Fire was the third obstacle you flipped up, it’s ability would allow you to apply a level of damage to one of the first two obstacles you flipped up that are in play.
Q: When I play Press the Advantage, what happens if I have no more cards left in my deck and discard pile, but I haven’t revealed a card that matches the color of any of the other cards yet?
A: In that case, draw all of the revealed cards. For example, if you have no discard pile and only 4 cards left in your deck (one of each color) when you play Press the Advantage, you will draw all 4 cards in your deck.
Q: Should I include the extra Basic cards in the Black Market deck? What about the Basic cards belonging to roles that aren’t in the game?
A: Unused Basic cards are returned to the box and are not included in the Black Market deck.
Q: When do continuous Crossfire card effects (with the infinity symbol) end? Do they persist when the card is discarded?
A: No, they stop when the card is discarded or removed from play.
Q: How do the upgrades Combat Fu, Minor Knack, Button Masher, and Competence work?
A: These upgrades allow you to convert raw power into damage of a specific color. For example, using Combat Fu you can apply any 2 damage to satisfy a “B” requirement on a damage track, once on each of your turns.
Q: I’ve just ended a turn with no obstacles in play, so I remove the current Crossfire card from play. Now I draw another one, right?
A: No. You only draw a new Crossfire card at the start of a round of play. Depending on when you removed the current Crossfire card, it might still be several turns before you draw a new one.
Q: How do additional difficulty options effect the Karma award for aborted missions?
A: The Karma award for a successfully aborted mission is exactly 1. You don’t receive bonus Karma awards for additional difficulty options. You also don’t apply negative modifiers for high Karma totals when you gain 1 Karma from an aborted mission. Karma awards for missions you lose work the same way. You don’t receive bonus Karma when you lose, even if you increased the difficulty by adding bonus Karma awards.
Q: The Extraction mission sheet refers to “the Client HP track” but the Client card doesn’t have such a track. What’s going on?
A: The card was supposed to have a hit point track with 5 hp, but that didn’t happen. We’ll fix this mistake in the future. For now, here’s one you can print off and use (see below). Alternately, you could use an extra Runner card and use Health markers to give it 5 hp, use five generic markers to indicate hit points, or use your own workaround.
Unfortunately there’s a part of me that’s inherently greedy. When I fall in love with something, I want it all. And even when it doesn’t exist in other ways, I want it to exist, so then I can have it all.
For example, when I listen to a new song and it clicks with me, I don’t just listen to that song over and over, I immediately listen to the whole album. And then spin back through all of their albums (fingers crossed there is a lot of albums to experience). Doesn’t mean I love everything the artist does, but if that original song really clicked, then I know I’ll enjoy most everything.
The same usual applies to an author. If I love the way an author writes, I easily follow them from series to series.
And the same applies to a universe. If I fall in love with a universe (regardless of how that universe was originally presented), then I want it all. I want video games, and RPGs, and board games and novels and miniatures. If the setting just clicks with me, then my penchant for playing a huge variety of games lends itself to wanting to enjoy that setting in many different ways.
And that brings us back to Shadowrun and Catalyst’s currently mantra of “we want you playing Shadowrun no matter what type of game you’re playing.” Just an extension of our love and enthusiasm for this universe.
That’s why we just released the deck-building cooperative game in Shadowrun: Crossfire. Why we have a board game in development in Hostile Takeover. Why we’re working on Sprawl Gangers, a skirmish-level miniatures game (which will also give us miniatures for those that just want to them while playing the TableTop RPG).
Drek…we even want you reading fiction in between playing the TableTop RPG—or any of the other experiences—why we’ve just published the first new Shadowrun novel in 8 years and have more novels coming right behind it.
And you can’t run through that fantastic list without including video games. I’ve played Shadowrun: Returns, though I hate to admit due to deadlines and convention season I only dabbled in Shadowrun: Dragonfalls. But now there’s an even cooler version of that expansion in the stand-alone Director’s Cut.
Once again, the graphics are just crazy awesome, brimming with Shadowrun to get the geek-on for what ever metahuman you might be.
I dove into it last night (sneaking in a mission between the Diplomacy game I was losing; and the night started out so well), and didn’t make it 20 minutes before failing the mission. But failing in wonderful, glorious fashion. Once I get some more writing done today, I know I’ll be back playing it later tonight.
But don’t take my word for it…the critical acclaim has piled up for this experience:
Still unconvinced, or want to know the differences between the original and the Director’s Cut? Well, check out the Design Diary from the devs & our great friends over at Harebrained Schemes. There you can always watch a video of Felicia Day explaining why she loves Shadowrun: Dragonfall (and note this was before all the cool new material in the Director’s Cut).
So what are you waiting for? Go check out the game and experience the Sixth World in all its brilliant, fantastic digital glory!
And just as important, spread the word, chummers. Get the news out there and let’s see how many people we can have playing some form of Shadowrun at once!
Shadowrun: Crossfire — With the Designers
Still haven’t picked up Crossfire? If you’re still unsure, or maybe if you don’t know how deck-building card games work, then check this out. Rob, Sean, and Loren play a full game of Shadowrun: Crossfire.
- - - - -
“I know I sound like I’m talking about a roleplaying game, and it’s not. But it lends itself well to telling a good story.” – Zee Garcia, The Dice Tower
“The cards in Shadowrun: Crossfire are terrific, filled with combos and potential for cooperation among the players. On the other side the challenges and events are terrifying and combine in unexpected ways. The game swings back and forth between ‘We are doomed’ and ‘We are omnipotent’ in a fashion that makes me want to play again.” Richard Garfield
The shadows of the Sixth World have every kind of danger you can imagine. Ultra-violent gangers, flesh-eating ghouls, mages that summon spirits from toxic waste, backstabbing corporate raiders, hard-nosed police officers, even dragons. You don’t have much–mainly your guts, your wits and your friends. But maybe that’s enough. Between you and your teammates, you can sling spells, hack the Matrix, talk a tiger out of his stripes, and bring down a charging ork from a hundred yards away. Will that be enough to face down the worst the mean streets can throw at you?
Shadowrun: Crossfire is a deck-building game crossing cyperpunk with fantasy and plunging players into a world dominated by ruthless megacorporations; Crossfire gives players the chance to dive into the world’s shadows to see if they can survive. They’ll have weapons, spells, contacts, and gear to help them out, and they’re going to need those resources. If they play their cards right, they’ll do more than survive—they’ll become legends.
- - - - -
Shadowrun Online - 19.09.2014 9:45AM
In this week’s Dev-Diary we let you in on the secret of the Gurkinator. “What’s that”, you ask? Read on!
The lucky ones of you have made it to the last mission, where our intrepid hacker is out on a sinister robot-gantry-arm thing trying to free Alisi. The entire contraption is nicknamed “Gurkinator”, because allegedly at some time it looked like a robot holding a jar of pickles.
Since in leveldesign you always try to stretch every asset as creatively as possible, to build the things that you have in your mind the Gurkinator was an excellent swiss-army-knife solution for many a problem. Here are couple of environments that were built with Gurkinator bits, and we promise that if you know how to look you’ll find plenty more. ;)
You’ve seen the cover, and I’m sure that you’ll want to introduce some of these characters or settings into your tabletop or online campaigns once you get to read the novel.
Well, you’re in luck.
Two of the major characters, Cayman and Akuchi, are profiled in the Street Legends sourcebook.
Meanwhile, Lagos is extensively covered in a 54-page chapter in the Feral Cities setting book (along with Chicago, for those of you also interested in more background for Shadowrun Missions Season 5).
Shadowrun: Dragonfall - Director’s Cut is LIVE!!!
Shadowrun: Dragonfall - Director’s Cut (our bigger, better and STAND ALONE release of Dragonfall) is now available!
For all of you existing Dragonfall DLC owners and Shadowrun Returns Backers, the Director’s Cut should now automagically* be present in your Steam, GoG or Humble library. You’ve been great supporters to our small studio and you’ve already bought the game once - we didn’t think you should have to buy it a second time. So here’s the latest and greatest version of the game for free. You guys rock!
Only one small request in return: If you like the game, please tell all your RPG-playing friends about it! And share the trailer! This is our biggest Shadowrun game yet, and we think that makes it the definitive Shadowrun RPG experience on PCs. It’s the perfect opportunity for existing fans and newcomers alike to get in on the action. The Director’s Cut (Windows/Mac/Linux) is available on Steam, GoG, and Humble for $14.99.
Lastly, since I have a public platform for it right now: A HUGE, huge thank you to the rest of the Shadowrun dev team here, both past and present. I know each one of you has put a ton of passion, time, and talent into this game and it’s really paid off. I’ve never been more proud of our work, and of our contribution to the world of Shadowrun. And… we’ve said it before but I’ll say it again: Thank YOU, backers and fans, for your continued and constructive feedback, for always helping us get the word out, and for making the last two years of Shadowrun development possible. It’s been an amazing experience and a wild ride.
From everyone here at Harebrained Schemes, we hope you enjoy Shadowrun: Dragonfall - Director’s Cut!
— Mike “The Director” McCain
*Steam: The Director’s Cut will automatically appear if you’ve redeemed your Steam Key for the DLC version of Dragonfall (since this is the only way that Steam knows you own the game). If you haven’t redeemed your key yet, don’t worry - when you do redeem it, the Director’s Cut should also appear. Your copy of the DLC version of Dragonfall will not be removed, it will continue to be downloadable and playable. If you are a Backer and still need your key, please email us at email@example.com.
*GoG: If you’ve previously purchased Dragonfall DLC, you will receive a key for the Director’s Cut available in your GoG account. Your copy of the DLC version of Dragonfall will not be removed, it will continue to be downloadable and playable.
*Humble: If you received a Steam Key via Humble, see the above Steam directions. If you purchased the DRM-Free version of Dragonfall DLC from Humble, the Director’s Cut will be automatically added to your existing download page in Humble.
For those not yet aware of it, we’ve begun releasing Shadowrun novels again!!! You can grab a print copy from your local game store or even Barnes & Noble, and of course the epub is also available.
But this isn’t just a one-shot wonder. Next book is running hot on the heels of the first…let’s take a look at the illustration for that cover.
For the second cover in the new Shadowrun line of novels, Hell On Water, shows us a Shadowrun equivalent of Indiana Jones trying to swing over a pool of giant magical crocs. Of course, instead of Indiana we have a legendary shadowrunner (Cayman), and our crocks are magically nasty. The scene takes place in Lagos, Nigeria on a long elevated causeway above a large, nasty lagoon filled with murky, oily water. Unfortunately for our hero the road is in terrible shape, and there are parts of the bridge where entire stretches are missing. Cayman is in the act of sliding down this ramp toward the water with a rifle with one hand and a grappling gun in the other, which is a good combo because in the water below thrashes a congregation of angry ammits (essentially large awakened crocodiles about 13 feet long) in a frenzy for a Cayman-sized snack.
I can’t believe it. I wasn’t sure how successful this would be when I convinced CGL to let me start this tumblr (and then Randall had to go and start one for the full biz. :-) ).
Catalyst Game Labs turned 1 today! Wow…hard to believe…with 178 posts in 365 days, that’s one every 2-ish days…not bad…not bad at all.
Instead, we wanted this to simply be letting you guys perch on our shoulders, looking at a variety of behind-the-scenes and really just everyday work involved in creating the games you hopefully all enjoy playing.
We’re up to 633 followers! Thanks for everyone that’s following.
If you’re still enjoying this Tumblr, awesome. Please feel free to share it around and let people know that if they enjoy playing our games, this Tumblr provides some unprecedented access to all the things related to getting something out the door…as well as a wide variety of things in between, but always related to gaming and geek culture.
Thanks for the first year…hopefully there’s many more to come!
Many, many years, while I still worked at FASA, we took an informal poll at a Gen Con panel (must have been close to a hundred people there). We’d just published a new book and we’d agonized (more so than usual) over the crafting of the Introduction. We asked people if they read it and of that room of people, almost all of whom read the book, 1 person raised their hands to say they read the Introduction.
It was painful…very painful. But that doesn’t stop us from still spending inordinate amounts of time, now and then, trying to craft the perfect opening for a book.
In almost any RPG you pick up, you’ll find a section on “What Is a Roleplaying Game” or “How To Roleplay” (if not both). Every time I’ve had to write one of those over the last few years, I think two things: 1. Hardly anyone is going to read this; 2. This has been done hundreds—thousands—of times…how can I possible make it new and interesting and try and achieve what has really not worked well for endless years and iterations?
You see, I’ve spoken with hordes of people over the years. And it’s almost impossible to convey ‘what’ an RPG is via just words. So few people come into the hobby because they saw a cool cover, opened the book, read about “How To Roleplay” and thought it was so cool they leapt.
Instead, the vast majority of people get in because they either saw an RPG being played, or better yet their friends dragged them into a game.
Earlier in the year as I sat to write the Introduction to the Valiant Universe RPG, all of those thoughts rampaged. All those feelings that while I can’t NOT do it…what difference could it make?
But then I had a thought. We weren’t dealing with just any type of RPG. We were dealing with a comics universe. An inherent, intensely visual medium. Which got me to thinking.
What if we created a comic that showed a few turns of an RPG? Showed actual people at a table. Showed them talking and rolling dice just as you do in any RPG, but then spliced between that would be images of the characters they’re playing, showcasing the action unfolding within the shared imagination of the players.
I started to get excited. Real excited. Because while I’ve seen small snatches of this sort of thing (i.e. a few panels dropped in books here and there), as far as I’m aware [and absolutely let me know if I’m wrong on this] there’d never been a 16+ page comic dedicated directly to this concept.
Brent Evans (our art director) and I dove into that rabbit hole, then, and pitched it to Peter Stern at Valiant. And while there absolutely was back and forth on how best to make this work, they ultimately not only allowed us to run down this rabbit, but they pitched in in a big way, bringing their expertise and assets to bear to make this a reality.
Here’s page one in sketch form.
The second I saw this first page I knew this was gonna be something extra special; will share more details in coming posts. Hopefully, when the final comic book releases (and it’s nearly there) you’ll agree and it can be a tool anyone can use to convey why we love playing RPGs.
Here’s the full video in case you missed today’s Q&A session with the Shadowrun Online developers.
The co-hosts of the Critical Glitch podcast review Gen Con 2014.
Visit the site for previous episodes, including an interview with Patrick Goodman, author of the recently released Sail Away, Sweet Sister, on his new e-book and past contributions to Shadowrun in episode 24; and a two-part review of Run & Gun in episode 21 & episode 22.
Shadowrun Missions does not condone or accept any forms of real life racism, sexism, bullying, harassment, or abuse for, by, and/or of it’s players or GMs. We want to accept and welcome anyone and everyone to our Missions game tables, but the one type of person we will not welcome is anyone who feels the need to bully someone else because they’re a woman, or gay, or transgendered, or for any other reason.
For our players, if you ever feel threatened in the slightest at one of our tables, tell your Missions GM immediately, or talk to another Agent if there is one on site. Or contact either the CDT Agent Coordinator (firstname.lastname@example.org) or myself (SRMissions@gmail.com) if you don’t feel comfortable talking with the agent on site.
This is a matter we take very seriously, and is something that cannot and will not stand at Shadowrun Missions games. We want every player to feel welcome and safe so that they can have fun.