Link 28 Sep 3 notes Dev-Diary #14: The Road to Linux | Shadowrun Online»
Link 26 Sep Shadowrun Tumblr - Subject List»

I made a list of the important tags for general reference in case you want to view all the posts about Crossfire or Gen Con or Shadowrun fiction (enhanced fiction, e-novellas, novels) or whatever.

Video 26 Sep 13 notes
Link 25 Sep 4 notes Shadowrun 5 - Street Grimoire Errata PDF»

Good news for all shadowrunners who use or encounter magic in some form or another (which covers about all of you, right?) – we have new resources out to boost your magic power! The Street Grimoire errata now available.

Text 25 Sep 13 notes [Shadowrun 5] Shadow Spells E-book

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The Universe of Magic

Magic cannot be contained or easily defined. It can barely be controlled. It is large, omnipresent, and multi-faceted. It contains multitudes. 

A few of those multitudes are in this book, such as Pierre Dubois, media personality and Psionist researcher; a band of fortune seekers known as Treasure Hunters, Inc.; strange crystalline entities who may be forming a dangerous alliance; a spell to turn an unfortunate victim’s blood into a sludgy mess; and an adept power that temporarily blanks out memory, making an individual immune to interrogation.

These and more are here—spells, adept powers, rituals, and a host of magical knowledge. It may be a single meter would compared to the nigh-infinite length of the full scroll of magical knowledge, but as any shadowrunner can tell you, in a pinch a meter can make all the difference in the world.

Shadow Spells is for use with Shadowrun, Fifth Edition.

Available for purchase:

Text 24 Sep 20 notes TableTop Games & Graphic User Interace

catalystgamelabs:

When most people think of GUI computers immediately come to mind. But the concept of GUI applies to plethora of interactivity between a user and the item they’re using.

And the same absolutely applies to tabletop games. Especially boardgames. The way in which the information is graphically presented to players in the rules, as well as the cards, tokens, game board and so on (the GUI), can have an immersive impact. In fact, it can even subconsciously elevate the quality of the game system itself. IMO, of course. But I’ve got a lot of anecdotal evidence for that theorem.

So when you’re designing a game it’s very important for a game designer and/or developer to not just hand over a finished game to layout and then walk away. Instead, the developer should have a very good idea in his head of how things will be laid out. At least in general; layout will almost always bring fantastic tweaks that make everything look better.

While I know some game designers are absolutely wizards with layout, I’m still new at using such tools…but I’ve enough skill to mock stuff up and get a sense of what is working and what is not working.

Just posted a new blog update from the designer of Hostile Takeover—our in-development board game for Shadowrun—Bryan Steele. There he talks about the Megacorps Cards and that’s one of the first assets I looked at from a development stand point along with Bryan and Jason Hardy.

Due to the cost, I initially threw together a 5 x 3 card to see what it would look like (again, please note these are not finals at all…Matt will make them look 1000% cooler…these are just about getting a sense of placement, look, feel, playability and so on):

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Immediately I didn’t like it. This is a card the player will be staring at almost as much as the board game. It’s the heart of what the player is as they experience Hostile Takeover. And one of the wonderful aspects of Shadowrun that we’ve taken to great new levels are the brilliant cyperpunk cityscapes we love to see (thank you Blade Runner). So robbing the player of the chance to have the real-estate to really see a cool scene depicting ‘their’ corporation seemed a crime.

Then I put together a 7 x 5 card:

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And just to mess around with placement (and to see if we could get more city in there) I tweaked another version of this card:

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Ah…so much better. But then as a developer and as a company you’re left with two competing angles:

1. 7 x 5 cards are not only more expensive to print (surprisingly more expensive and annoying to collate and pack in the box), but it takes up more real-estate on a gaming table; is the average gaming table going to handle the big game board and 2 to 5 of these 7 x 5 cards?

2. The added real-estate on the card absolutely brings it to life, providing that all-important verisimilitude so important in boardgames (especially one like Shadowrun where the universe is so amazing).

What direction do we ultimately go? Don’t know yet. A little too early to tell…but I’m certainly leaning towards the 7 x 5. We’ll see if it survives the final budget and production calls.

Randall

Text 24 Sep 2 notes [Hostile Takeover] Designer Blog Part 4

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Greetings and salutations! I’m back, grabbing some notes and sharing some information about the upcoming Shadowrun: Hostile Takeover. Last time we took a peek at the Missions and Schemes that the players and their megacorporations will be using to create their stranglehold on Seattle… and it’s a big update for you! Today we are going to talk a bit more about whom the players will be portraying in the game. In this designer’s blog segment we are going to peel back the covers off a couple of the Megacorporation player cards.

Each player chooses or is randomly assigned a Megacorp Card, and it becomes their persona in that game of Hostile Takeover. These cards explain a number of different important “baseline” statistics. For instance where the player starts the game with some territory on the board, what kind of team or cards they begin with, and how well defended against Schemes the player will be before hiring any Wage Slaves to help out. The card also shows the maximum number of team members they can support, any modifiers they might have to Missions or Schemes, and any other special game effects they will have to make playing them unique and interesting.

Also included on each card is possibly the most important facet of Megacorp information – the Sudden Victory Condition. Every Megacorp has a difficult set of unique conditions under which they, at the end of a game turn, automatically win the game. Note – END of the game turn. This is one big strategy playtesters have been using to sneak wins out in otherwise hectic games, and a player getting close to achieving theirs can turn every other player at the table against them! It is a Shadowrun game, after all!

Let’s take a closer look at two of my personal favorite Megacorps used in the game, Ares Macrotechnology and Telestrian Industries Corporation.

ARES MACROTECHNOLOGY
“Big ideas, big business.”

Base Defenses: Combat 5 / Hacking 5 / Charisma 3
Starting Locations: Knight Offices and The Armory
Begins Game With: 2 Shadowrunners, 1 Mission; Notoriety 3

Mission Modifiers: +1 Combat to active Riggers
Scheme Modifiers: Re-roll one die during a Combat Defense
Maximum Shadowrunners: 5
Maximum Wage Slaves: 4

Special: Ares Macrotechnology has access to major military gear and vehicular assets. Figureheads for this Megacorp may always add or subtract 1 to the number of segments they move during the Maneuver Phase (minimum of 1) at the cost of 1 Influence per Figurehead.

Sudden Victory: Martial Law Ares Macrotechnology wins the game automatically if it can end a game turn with Influence 15 or more, four or more Shadowrunners with a total Combat Ability of at least +12, four or more Wage Slaves with a Combat Defense of 6 or more, and in control of the Capitol Metroplex location.

So just by looking at the playtest card here, you can tell that Ares is all about Combat and downtown board dominance. Their special ability to pay Influence for movement adjustment is very big during game play, and their opening setup of 2 random Shadowrunners and a Mission can allow them a jump start on gaining turf straightaway. Their Sudden Victory condition is quite achievable, but knowing that several others will be watching the Metroplex very closely can easily make enemies out of your neighbors!

TELESTRIAN INDUSTRIES CORPORATION
“Luck of the Elvish.”

Base Defenses: Combat 4 / Hacking 2 / Charisma 6
Starting Locations: Boeing Field and Redmond Barrens
Begins Game With: 1 Elf Shadowrunner, 1 Mission, 1 Scheme; Notoriety 2

Mission Modifiers: +1 to any dice roll made by a team containing an Elf Shadowrunner
Scheme Modifiers: +1 Notoriety whenever gaining Notoriety
Maximum Shadowrunners: 5
Maximum Wage Slaves: 4

Special: Telestrian Industries Corporation still has deep connections to the elven bloodlines. Any Shadowrunner or Wage Slave with “Elf” in their description is treated as having an Influence Cost of 1 less (minimum of 1).

Sudden Victory: The New Shidhe TIC wins the game automatically if it can end a game turn with Influence 15 or more, a Notoriety 15 or higher, three or more Elf Shadowrunners and/or Elf Wage Slaves, and in control of the Capitol Metroplex location.

The TIC has a completely different feel, upholding the idea of a primarily Elven megacorp. What is also readily apparent is how the company will be enjoying dealing with the darker side of business, rising in Notoriety very quickly (which will make keeping some Wage Slaves around difficult!). Their Sudden Victory revolves around searching out the decks for good Elves to maintain the team as well as—like Ares—grabbing the reins of the Metroplex.

Each Megacorp is different and game play for them will be unique, especially taking into consideration the actions and negotiations between the players. Sometimes you need to keep a smile on your face while you are stabbing your friends in the back! Next time, I think we should get a good look at the turn sequence and my favorite segment within it, the random chaos that is the Sprawl Event Phase! Until then…

Good gaming to you all,

Bryan C.P. Steele

Link 23 Sep 8 notes Shadowrun 5 - Run & Gun Errata PDF»

We have errata documents going out for distribution for the two core rulebooks released over the summer, Run & Gun and Street Grimoire. As with other errata documents, these are living works, and will be added to and adjusted as new errata are approved. They also focus on substantial changes rather than typos, and they at present do not include clarifications of some rules–those will be in FAQ documents to be shared in the future.

The Street Grimoire errata will be available soon.

Text 21 Sep 2 notes Shadowrun: Crossfire FAQ

Shadowrun: Crossfire is a deck-building game crossing cyberpunk with fantasy and plunging players into a world dominated by ruthless megacorporations; Crossfire gives players the chance to dive into the world’s shadows to see if they can survive. They’ll have weapons, spells, contacts, and gear to help them out, and they’re going to need those resources. If they play their cards right, they’ll do more than survive—they’ll become legends.

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Q: When you flip up multiple obstacles with FLIPPED abilities, how do you resolve those abilities?
A: You resolve those abilities as you flip up each obstacle, applying the effect to obstacles in play at that moment. You don’t flip all the obstacles and then decide the order that the FLIPPED abilities trigger. For example, there are no obstacles facing runners and it’s the start of a new scene. You begin to flip up new obstacles and Spirit of Fire comes up first, which has a FLIPPED ability that says, “Deal 1 level of damage to another obstacle.” You haven’t flipped up any other obstacles at that point, so Spirit of Fire‘s ability doesn’t do anything. If, however, Spirit of Fire was the third obstacle you flipped up, it’s ability would allow you to apply a level of damage to one of the first two obstacles you flipped up that are in play.

Q: When I play Press the Advantage, what happens if I have no more cards left in my deck and discard pile, but I haven’t revealed a card that matches the color of any of the other cards yet?
A: In that case, draw all of the revealed cards. For example, if you have no discard pile and only 4 cards left in your deck (one of each color) when you play Press the Advantage, you will draw all 4 cards in your deck.

Q: Should I include the extra Basic cards in the Black Market deck? What about the Basic cards belonging to roles that aren’t in the game?
A: Unused Basic cards are returned to the box and are not included in the Black Market deck.

Q: When do continuous Crossfire card effects (with the infinity symbol) end? Do they persist when the card is discarded?
A: No, they stop when the card is discarded or removed from play.

Q: How do the upgrades Combat Fu, Minor Knack, Button Masher, and Competence work?
A: These upgrades allow you to convert raw power into damage of a specific color. For example, using Combat Fu you can apply any 2 damage to satisfy a “B” requirement on a damage track, once on each of your turns.

Q: I’ve just ended a turn with no obstacles in play, so I remove the current Crossfire card from play. Now I draw another one, right?
A: No. You only draw a new Crossfire card at the start of a round of play. Depending on when you removed the current Crossfire card, it might still be several turns before you draw a new one.

Q: How do additional difficulty options effect the Karma award for aborted missions?
A: The Karma award for a successfully aborted mission is exactly 1. You don’t receive bonus Karma awards for additional difficulty options. You also don’t apply negative modifiers for high Karma totals when you gain 1 Karma from an aborted mission. Karma awards for missions you lose work the same way. You don’t receive bonus Karma when you lose, even if you increased the difficulty by adding bonus Karma awards.

Q: The Extraction mission sheet refers to “the Client HP track” but the Client card doesn’t have such a track. What’s going on?
A: The card was supposed to have a hit point track with 5 hp, but that didn’t happen. We’ll fix this mistake in the future. For now, here’s one you can print off and use (see below). Alternately, you could use an extra Runner card and use Health markers to give it 5 hp, use five generic markers to indicate hit points, or use your own workaround.

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Full-sized PDF of The Client card.

(Source: shadowruntabletop.com)

Text 21 Sep 26 notes Shadowrun…I want it all!

catalystgamelabs:

Unfortunately there’s a part of me that’s inherently greedy. When I fall in love with something, I want it all. And even when it doesn’t exist in other ways, I want it to exist, so then I can have it all.

For example, when I listen to a new song and it clicks with me, I don’t just listen to that song over and over, I immediately listen to the whole album. And then spin back through all of their albums (fingers crossed there is a lot of albums to experience). Doesn’t mean I love everything the artist does, but if that original song really clicked, then I know I’ll enjoy most everything.

The same usual applies to an author. If I love the way an author writes, I easily follow them from series to series.

And the same applies to a universe. If I fall in love with a universe (regardless of how that universe was originally presented), then I want it all. I want video games, and RPGs, and board games and novels and miniatures. If the setting just clicks with me, then my penchant for playing a huge variety of games lends itself to wanting to enjoy that setting in many different ways.

And that brings us back to Shadowrun and Catalyst’s currently mantra of “we want you playing Shadowrun no matter what type of game you’re playing.” Just an extension of our love and enthusiasm for this universe.

That’s why we just released the deck-building cooperative game in Shadowrun: Crossfire. Why we have a board game in development in Hostile Takeover. Why we’re working on Sprawl Gangers, a skirmish-level miniatures game (which will also give us miniatures for those that just want to them while playing the TableTop RPG).

Drek…we even want you reading fiction in between playing the TableTop RPG—or any of the other experiences—why we’ve just published the first new Shadowrun novel in 8 years and have more novels coming right behind it.

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And you can’t run through that fantastic list without including video games. I’ve played Shadowrun: Returns, though I hate to admit due to deadlines and convention season I only dabbled in Shadowrun: Dragonfalls. But now there’s an even cooler version of that expansion in the stand-alone Director’s Cut.

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Once again, the graphics are just crazy awesome, brimming with Shadowrun to get the geek-on for what ever metahuman you might be.

I dove into it last night (sneaking in a mission between the Diplomacy game I was losing; and the night started out so well), and didn’t make it 20 minutes before failing the mission. But failing in wonderful, glorious fashion. Once I get some more writing done today, I know I’ll be back playing it later tonight.

But don’t take my word for it…the critical acclaim has piled up for this experience:

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Still unconvinced, or want to know the differences between the original and the Director’s Cut? Well, check out the Design Diary from the devs & our great friends over at Harebrained Schemes. There you can always watch a video of Felicia Day explaining why she loves Shadowrun: Dragonfall (and note this was before all the cool new material in the Director’s Cut).

So what are you waiting for? Go check out the game and experience the Sixth World in all its brilliant, fantastic digital glory! 

And just as important, spread the word, chummers. Get the news out there and let’s see how many people we can have playing some form of Shadowrun at once!

Randall

Video 21 Sep 2 notes

Shadowrun: Crossfire — With the Designers

Still haven’t picked up Crossfire? If you’re still unsure, or maybe if you don’t know how deck-building card games work, then check this out. Rob, Sean, and Loren play a full game of Shadowrun: Crossfire.

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Shadowrun 5 Crossfire Logo
“I know I sound like I’m talking about a roleplaying game, and it’s not. But it lends itself well to telling a good story.” – Zee Garcia, The Dice Tower

“The cards in Shadowrun: Crossfire are terrific, filled with combos and potential for cooperation among the players. On the other side the challenges and events are terrifying and combine in unexpected ways. The game swings back and forth between ‘We are doomed’ and ‘We are omnipotent’ in a fashion that makes me want to play again.” Richard Garfield

CrossfireCover

The shadows of the Sixth World have every kind of danger you can imagine. Ultra-violent gangers, flesh-eating ghouls, mages that summon spirits from toxic waste, backstabbing corporate raiders, hard-nosed police officers, even dragons. You don’t have much–mainly your guts, your wits and your friends. But maybe that’s enough. Between you and your teammates, you can sling spells, hack the Matrix, talk a tiger out of his stripes, and bring down a charging ork from a hundred yards away. Will that be enough to face down the worst the mean streets can throw at you?

Shadowrun: Crossfire is a deck-building game crossing cyperpunk with fantasy and plunging players into a world dominated by ruthless megacorporations; Crossfire gives players the chance to dive into the world’s shadows to see if they can survive. They’ll have weapons, spells, contacts, and gear to help them out, and they’re going to need those resources. If they play their cards right, they’ll do more than survive—they’ll become legends.

Crossfire Includes:

  • 80 Obstacle cards
  • 60 Black Market cards
  • 50 Crossfire cards
  • 20 Runner cards
  • 100 Upgrade stickers
  • 4 Role cards
  • Rules Booklet
  • Sixth World booklet
  • 50 Nuyen tokens
  • 20 Damage markers
  • 3 Mission cards
  • 12 Health tokens
  • And more!

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The Official Site @ ShadowrunTabletop.com:

Text 20 Sep 4 notes [Shadowrun Online] Dev-Diary #13: Gurkinators

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Shadowrun Online - 19.09.2014 9:45AM

In this week’s Dev-Diary we let you in on the secret of the Gurkinator. “What’s that”, you ask? Read on!

The lucky ones of you have made it to the last mission, where our intrepid hacker is out on a sinister robot-gantry-arm thing trying to free Alisi. The entire contraption is nicknamed “Gurkinator”, because allegedly at some time it looked like a robot holding a jar of pickles.

Since in leveldesign you always try to stretch every asset as creatively as possible, to build the things that you have in your mind the Gurkinator was an excellent swiss-army-knife solution for many a problem. Here are couple of environments that were built with Gurkinator bits, and we promise that if you know how to look you’ll find plenty more. ;)

VISIT SHADOWRUN.COM FOR THE MUCH LARGER (1800 x 2688), FULL-SIZED IMAGE.

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Text 19 Sep 3 notes [Shadowrun Novel] Supplemental Material for Hell On Water

You’ve seen the cover, and I’m sure that you’ll want to introduce some of these characters or settings into your tabletop or online campaigns once you get to read the novel.

Well, you’re in luck.

Two of the major characters, Cayman and Akuchi, are profiled in the Street Legends sourcebook.

Meanwhile, Lagos is extensively covered in a 54-page chapter in the Feral Cities setting book (along with Chicago, for those of you also interested in more background for Shadowrun Missions Season 5).

Photo 19 Sep 13 notes  Shadowrun: Dragonfall - Director’s Cut is LIVE!!! 
Shadowrun: Dragonfall - Director’s Cut (our bigger, better and STAND ALONE release of Dragonfall) is now available!

For all of you existing Dragonfall DLC owners and Shadowrun Returns Backers, the Director’s Cut should now automagically* be present in your Steam, GoG or Humble library. You’ve been great supporters to our small studio and you’ve already bought the game once - we didn’t think you should have to buy it a second time. So here’s the latest and greatest version of the game for free. You guys rock!
Only one small request in return: If you like the game, please tell all your RPG-playing friends about it! And share the trailer! This is our biggest Shadowrun game yet, and we think that makes it the definitive Shadowrun RPG experience on PCs. It’s the perfect opportunity for existing fans and newcomers alike to get in on the action. The Director’s Cut (Windows/Mac/Linux) is available on Steam, GoG, and Humble for $14.99.
Lastly, since I have a public platform for it right now: A HUGE, huge thank you to the rest of the Shadowrun dev team here, both past and present. I know each one of you has put a ton of passion, time, and talent into this game and it’s really paid off. I’ve never been more proud of our work, and of our contribution to the world of Shadowrun. And… we’ve said it before but I’ll say it again: Thank YOU, backers and fans, for your continued and constructive feedback, for always helping us get the word out, and for making the last two years of Shadowrun development possible. It’s been an amazing experience and a wild ride.
From everyone here at Harebrained Schemes, we hope you enjoy Shadowrun: Dragonfall - Director’s Cut!
— Mike “The Director” McCain

*Steam: The Director’s Cut will automatically appear if you’ve redeemed your Steam Key for the DLC version of Dragonfall (since this is the only way that Steam knows you own the game). If you haven’t redeemed your key yet, don’t worry - when you do redeem it, the Director’s Cut should also appear. Your copy of the DLC version of Dragonfall will not be removed, it will continue to be downloadable and playable. If you are a Backer and still need your key, please email us at info@hbs-studios.com.
*GoG: If you’ve previously purchased Dragonfall DLC, you will receive a key for the Director’s Cut available in your GoG account. Your copy of the DLC version of Dragonfall will not be removed, it will continue to be downloadable and playable.
*Humble: If you received a Steam Key via Humble, see the above Steam directions. If you purchased the DRM-Free version of Dragonfall DLC from Humble, the Director’s Cut will be automatically added to your existing download page in Humble.
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For any other questions, refer to our FAQ here, hit up the Steam forums or shoot us an email at info@hbs-studios.com.

Shadowrun: Dragonfall - Director’s Cut is LIVE!!!

Shadowrun: Dragonfall - Director’s Cut (our bigger, better and STAND ALONE release of Dragonfall) is now available!

For all of you existing Dragonfall DLC owners and Shadowrun Returns Backers, the Director’s Cut should now automagically* be present in your Steam, GoG or Humble library. You’ve been great supporters to our small studio and you’ve already bought the game once - we didn’t think you should have to buy it a second time. So here’s the latest and greatest version of the game for free. You guys rock!

Only one small request in return: If you like the game, please tell all your RPG-playing friends about it! And share the trailerThis is our biggest Shadowrun game yet, and we think that makes it the definitive Shadowrun RPG experience on PCs. It’s the perfect opportunity for existing fans and newcomers alike to get in on the action. The Director’s Cut (Windows/Mac/Linux) is available on Steam, GoG, and Humble for $14.99.

Lastly, since I have a public platform for it right now: A HUGE, huge thank you to the rest of the Shadowrun dev team here, both past and present. I know each one of you has put a ton of passion, time, and talent into this game and it’s really paid off. I’ve never been more proud of our work, and of our contribution to the world of Shadowrun. And… we’ve said it before but I’ll say it again: Thank YOU, backers and fans, for your continued and constructive feedback, for always helping us get the word out, and for making the last two years of Shadowrun development possible. It’s been an amazing experience and a wild ride.

From everyone here at Harebrained Schemes, we hope you enjoy Shadowrun: Dragonfall - Director’s Cut!

— Mike “The Director” McCain

*Steam: The Director’s Cut will automatically appear if you’ve redeemed your Steam Key for the DLC version of Dragonfall (since this is the only way that Steam knows you own the game). If you haven’t redeemed your key yet, don’t worry - when you do redeem it, the Director’s Cut should also appear. Your copy of the DLC version of Dragonfall will not be removed, it will continue to be downloadable and playable. If you are a Backer and still need your key, please email us at info@hbs-studios.com.

*GoG: If you’ve previously purchased Dragonfall DLC, you will receive a key for the Director’s Cut available in your GoG account. Your copy of the DLC version of Dragonfall will not be removed, it will continue to be downloadable and playable.

*Humble: If you received a Steam Key via Humble, see the above Steam directions. If you purchased the DRM-Free version of Dragonfall DLC from Humble, the Director’s Cut will be automatically added to your existing download page in Humble.

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For any other questions, refer to our FAQ here, hit up the Steam forums or shoot us an email at info@hbs-studios.com.

Link 17 Sep 2 notes Shadowrun: Crossfire FAQ»

Catalyst has published a FAQ, and the missing Client card for The Extraction mission sheet, for Crossfire.


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