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Frequently Asked Questions

What is Holostreets?

Holostreets is the spot for community-created Shadowrun content, including fiction, adventures, gearbooks, and more. While Holostreets material is non-canonical within the Shadowrun setting, creators are free to explore new avenues, generate new storylines, and otherwise tell the stories they want to tell. They also can earn money!

Text8 Apr5 notes

IT’S WHAT YOU KNOW

Powerful financiers have been sent to prison for sending inside information to investment bankers so they could trade based on things they weren’t supposed to know. Government officials have resigned because the answer to the question “What did they know and when did they know it” turned out to be bad for them.

Information is power, and lately the Sixth World has been full of juicy secrets. In this campaign, runners will be called to the corporate capital of Manhattan to uncover some hidden information and then see how to they can extract the most value out of them—without drawing too large of a target on their backs.

Whisper Nets is a campaign book for use with Shadowrun, Sixth World.

Text3 Apr24 notes

“Next, let’s talk a little bit about Holostreets. Holostreets is Shadowrun’s community content site on DriveThruRPG. Do you have a dream Shadowrun book you’d like to write? A plot you’d like to develop? A place in the Sixth World you’d like to explore? Holostreets lets you put that work on sale for the entire Shadowrun community! With art packs and layout templates to give you the professional look you want, the site will be full of resources that will help you share your creativity with the world of Shadowrun players. It’s coming soon—look for the debut of Holostreets on DriveThruRPG on April 11!”

Text26 Oct28 notes
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The Shadowrun Edge Zone kickstarter is live!


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Text16 Sep2 notes

Grand Finale

You always get the most fireworks at the end of the show, and that’s the case for the Neo-Tokyo arc of Shadowrun Missions. The conflict between Yakuza factions comes to a head, and the PCs can play a key role in ending it—or escalating it. They’re given a list of names to take out. Do they do it? Who do they go after first? How far are they willing to go? These and other questions will change the face of Neo-Tokyo—and could alter the shadowrunners’ lives forever.

SRM 09-06 Seven Breaths is a Shadowrun Mission that concludes the Neo-Tokyo arc and can be used with either Shadowrun, Sixth World or Shadowrun, Fifth Edition.

Text15 Sep6 notesShadowrun: Edge Zone Preview TONIGHT @ 5PM Pacific
Welcome to Shadowrun: Edge Zone—the Upgradeable Card Game. Build a network of Runners and Contacts, help your Runners shine with new gear and powers, and stick it to the Megas.  Tune in to the One-Shot Show, featuring Shadowrun: Edge Zone, on https://t.co/BdZHIyHNB2 at 5PM PDT pic.twitter.com/tntjltEowC  — CatalystGameLab (@catalystgamelab) September 15, 2022ALT
Text6 Sep21 notesSteven “Bull” Ratkovich shared these card images during Gen Con on Twitter. All quotes are from Steven “Bull” Ratkovich’s twitter (@BullOrkDecker).
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“Objective are what you need to collect to win the game, Challenges are obstacles your runners need to overcome to get the Objective.”

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“Deckers can hold any number of Programs, but can only use as many as they have Decking skill (The green icon)”

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“Two infamous names, Aztechnology can allows you to sacrifice runners to take out opposing ones, while Harlquin just introduces complete chaos into the game!”

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“Sammies and Cyber”

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“So you get a sneak peek at a couple Challenge cards featuring those. These are the cards played to protect Objectives, and that your Runners will need to sneak by or defeat.”

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“The Mayhem set is focused on tech, especially Riggers, Deckers, and their gear. The Magic set likewise focuses on magic and is heavy on Mages, Shamans, and their gear.”

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“What makes #Shadowrun stand out from most other #cyberpunk? Magic!
Shamans in #SREZ usually don’t use Spells, but they can summon Spirits. Spirits act much like additional runners, and a Shaman can control up to their Conjuring skill (orange icon) each turn.”

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Text5 Sep2 notes

Edge Zone, upgraded Shadowrun card game, coming soon to Kickstarter!

https://www.kickstarter.com/projects/cgl/shadowrun-edge-zone

Going live September 20th

Well, chummers, it’s been a long time coming. 

For over thirty years, Shadowrun has captured the imaginations of millions around the world through tabletop RPGs, video games, board games, novels… and even a trading card game. 

Originally released in the ’90s, that game is coming out of retirement and is ready to run. 

Get ready for Shadowrun: Edge Zone—The Upgradable Card Game. We’ve updated the graphics, installed some new art, and tweaked a few game elements here and there, and we’re getting it ready for re-release!

Edge Zone will come in two boxes, the Magic deck and the Mayhem deck, that let you choose your area of emphasis. You can build two decks and get playing with either box, or you can get both boxes to make your decks exactly the way you want them to be! Get your cards together, build a team of runners, and make sure they have all the right gear and skills. Once you have your team assembled, you’ll take them on runs and face some of the fiercest obstacles the Sixth World has to offer. Be the first to meet the Karma goals for the game, and you win!

Text2 Aug6 notes
BLACKBIRD TWO: COMBINED EXERCISES is out now! Check out this second book in Dashiell's trilogy, following our fomori protagonist on a bevy of paramilitary adventures, making his way through the Shadowrun timeline one reload at a time.https://t.co/uQsYooPwWS  — Russell Zimmerman (abortion is a human right) (@RussellZee) August 1, 2022ALT

NEVER STOP TRAINING…

Dashiell Red Clay’s days on the field and at basic combat training might be behind him, but his life as a Salish Ranger has just begun…and there’s a lethal learning curve! Only life in The Sixth World can teach Dash what it means to be a member of the Salish Boat Service, what it means to serve your country, and what the word “country” even stands for in the fractured continents of Shadowrun’s dark future.

Red Clay and his Rangers will clash with street gangs and elite soldiers alike, from the enigmatic, elven Ghosts to the legendary Wildcats of the NAN plains. Life will throw notorious mercenaries at him, cutthroat thrill-gangers, pride and shame, danger and love, and maybe even a street legend or two. From the barren mountains of Afghanistan to the filthy streets of Seattle, from the 2040s to the 2060s, from matters of the heart to tests of loyalty, Dash will face dangers Yakima never trained him for and threats “the book” never saw coming!

The Blackbird series is a short novel trilogy with strong military, Shadowrun-historical, and Native American Nation themes. Fans of the Kincaid series will enjoy a first-person narrative exploring the history of the Sixth World through Dash’s eyes as he experiences the world of shadowrunners from a perspective a half-step removed from the shadows…on the battlefield, not the streets, as paramilitary action spills from one famous conflict to the next, spanning decades and three action-packed stories.

Text2 Aug10 notes

SHADOWRUN

  • Hack & Slash: Core Matrix Book
  • Shadow Cast: Character Resource
  • 18-Month Calendar
  • Art Portfolio
  • New T-shirt
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Text2 Aug17 notesAnnouncing the Shadowrun Art Contest! 


For more than thirty years, Shadowrun has produced some of the coolest cyberpunk art around, inspiring fans across the globe to create their own characters and campaigns within the game universe. Many Shadowrun artists and writers started off as fans, so we thought there was no  better way to encourage the creativity of the next wave of artists than with a friendly contest.

Catalyst Game Labs is seeking submissions for the 2022 Shadowrun Fan Art Competition. Multiple kinds of art are allowed, from illustration to cosplay!

To support your efforts, we’re releasing our Shadowrun Artist Handbook, which offers an overview of typical image contents, as well as tips and tricks for making a piece of art look more like Shadowrun. You can download the handbook and sample images here.

Sounds like fun—right, chummer? So get ready to bust out your pencils, paints, cameras, or Photoshop, and show us your stuff!

Contest Timeline

The contest will be open to submissions  from August 1 to September 1, 2022. Late submissions will still be viewed and enjoyed, but please get them to us before the deadline if you want to be considered for the prizes.

Catalyst reserves the right to alter the deadline without notice and for any reason.

Submission Requirements

All submissions should be sent via e-mail to ian@catalystgamelabs.com with the subject line “Shadowrun Art Competition.”

  • All submissions should include the following:
  • The artist or photographer’s legal name and primary e-mail address.
  • The artist’s handle or studio name (only if you prefer not to use your real name in the public gallery).
  • A link to your online portfolio if you’d like that displayed with your submission.
  • Image submission proofs at 100 DPI/PPI. (We highly recommend keeping your full-res version at 300+!)
  • Indicate whether you are under the age of 18.
  • Anything else you think we should know about you or the art!

Terms and Conditions

By submitting work to this contest, you accept the terms and conditions outlined below.

  • For purposes of this competition, “art” refers not only to grayscale or color illustrations but also to photography or sculpture. Cosplay photography is allowed and encouraged. Multimedia presentations, such as video, will not be considered as submissions, but feel free to share them with us anyway!
  • Submitted images must feature a Shadowrun scene, character, or setting. Please avoid including anything outside of Shadowrun canon, such as characters or logos from other franchises. Despite our love for them, character mashups, like Qui-Gon Harlequin or Darth Dunkelzahn, are heavily discouraged and may not be included in public materials.
  • Artists of all ages are welcome to submit, but applicants below the age of 18 should notify us when submitting. This is so we can make special arrangements if age-sensitive prizes are awarded.
  • All submitted artwork must be original works to which you own clear legal rights. This goes not only for the overall image, but also for any recognizable references or photobashed elements in it.
  • Artists who have worked for Shadowrun in the past are eligible to submit, but with a few caveats: (1) When submitting, you must let us know where you were previously published. (2) You cannot submit previous commissioned work for the contest. (3) Be aware that your submission may be isolated into its own separate category, which may or may not be eligible for a prize.
  • Images reflecting real-world racist, sexist, or otherwise bigoted attitudes will be disqualified. This does not apply to depictions of in-universe bigotry, as long as said depictions are tastefully handled. Catalyst reserves the right to determine what’s inappropriate.
  • Taboo topics, such as violence and sexuality, may be present in your submissions, but we reserve the right to reject any image we view as going too far.
  • We may approach some artists with an offer to buy the rights to their artwork for future publications. Artists should understand that certain images will not be published in the game line without modifications to make the content compatible with our standard print guidelines. Determination of editorial needs—and execution of such edits—will be made by Catalyst and the Shadowrun Development Team.
  • By submitting, you grant Catalyst Game Labs permission to display your work in promotional materials relating to current and future art contests or fan-appreciation posts. Promotional materials may include mailing lists, social media, printed fliers, or an online publication featuring contest submissions. This does not transfer full copyright to Catalyst or extend usage rights beyond the aforementioned purposes.
  • Artists may withdraw their submissions up to 15 days after the contest deadline ends. Withdrawal requests must be submitted in writing to ian@catalystgamelabs.com and clearly identify the work being removed from consideration.

Judging

After the competition deadline, the Art Director will compile all the submissions and present them to the Development Team for review. 

Final winners will be chosen and announced within 60 days of the contest deadline.

Prizes

Categories will be established based on submissions received, in order to best represent the images and their place in the Sixth World. This means the number of categories and prizes awarded may vary.

Winners of each category will receive a $200 gift certificate for the Catalyst online store.

Link6 May14 notesShadowrun preview for the rest of 2022! - Shadowrun Sixth World»

Rule Books, Sourcebooks, Card Decks, a Card Game, and tons of fiction.

Link15 Apr13 notesNew campaign book, The Third Parallel, looks at all of Shadowrun's realities - Shadowrun Sixth World»
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Shadowrun is the game where man and machine meet magic, and the new campaign book The Third Parallel (Catalyst store, DriveThruRPG) is about how these different realities run next to each other–and occasionally intersect. Runner teams are familiar with having to watch the meat world, the Matrix, and the manasphere all at the same time, so this isn’t news to them. What will be new is the schemes being hatched about ways to make them overlap more–and how that might affect the manasphere and the world beyond. Here’s a little more info:

All Lined Up

Your eyes have to be everywhere. In front. In back. On the Matrix. On the astral. Threats come from every possible direction and dimension, and runners who don’t keep an eye on every possible danger end up falling to the one they neglected.

The threats are lined up in Denver, a city ruled by a dragon and home to one of the greatest outlaw tech archives in the world. Shadows are aligning and plots are fomenting, and shadowrunners have the chance to learn what’s happening in enough time to make some nuyen and save a few lives—including their own.

The Third Parallel is a campaign book for use with Shadowrun, Sixth World.


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